#include "OpenGLShapeBase.h"
#include<gl/GL.h>
#include<vector>
#include<gl/GLU.h>


bool ShapeBase::init(QOpenGLFunctions_3_3_Core* f)
{
	m_f = f;
	return true;
}

bool ShapeBase::render()
{
	

	return true;
}

bool ShapeBase::release()
{
	return true;
}
